INKFALL / PHYSICS NOTEBOOK / PRIVACY POLICY
Puzzle progress stored on-device
Privacy Policy

Inkfall

A physics drawing puzzle where players sketch ramps, slopes, walls, and routes, then launch a ball and let gravity carry it toward the target.

Draw the route, launch the experiment, collect optional stars, manage limited ink, and refine the solution level by level.
EXPERIMENT 07 / ACTIVE PATH gravity enabled
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★
★
INK REMAINING 62%
LAUNCH Let gravity test the path
Draw Create ramps and walls
Launch Release the ball into physics
Stars Optional level challenges
Ink Limits Plan shorter solutions
Progress Completed levels stored locally
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Your drawings are game data, not a personal profile.

Inkfall processes player-drawn paths, puzzle state, stars, level progress, retries, and local settings only as needed to provide the physics-puzzle experience.

About Inkfall

Inkfall is a physics-based drawing puzzle.

Players draw solid lines that become ramps, slopes, walls, or guides, then launch a ball and attempt to move it into the target ring.

The app may also track stars, limited ink, and level completion.

Personal Information

Inkfall does not require users to enter personal information in order to perform its core puzzle gameplay.

Drawing a path, launching the ball, retrying a level, or collecting stars does not by itself require a personal user profile.

Paths You Draw

Inkfall processes touch or pointer movement when the user draws across the puzzle scene.

These inputs are converted into local line segments or strokes that become physical surfaces inside the current level.

Stroke Position Determines where the path appears
Stroke Shape Defines ramps and walls
Stroke Length May affect ink usage
Player-drawn paths are processed as gameplay information.

Ball Movement

When the user launches a level, Inkfall may process the ball's position, velocity, rotation, collisions, and movement under the game's physics system.

This information is required to determine how the ball reacts to the path the player has drawn.

Physics Calculations

Gravity, momentum, rolling, bouncing, and collision behavior are calculated as part of gameplay.

Physics calculations describe the game world's simulation and are not information about the user's real-world movement.

Target Ring

Inkfall may evaluate whether the ball has entered the level's target area.

Reaching the target may mark the level as completed and unlock subsequent content.

Stars

Some levels may contain optional stars positioned along possible ball routes.

Inkfall may locally record how many stars were collected during a successful solution.

Ink Usage

Certain levels may limit how much line length the player can draw.

Inkfall may calculate the total amount of path drawn and compare it with the level's available ink allowance.

Ink usage is a puzzle mechanic and not a measure of personal behavior outside the game.

Failed Attempts and Retry

If the ball misses the target, falls outside the playable area, or otherwise fails the level, the user may retry.

A retry may reset the ball while preserving the current drawing so the path can be adjusted.

Removing a Drawing

The user may clear the current drawn path and begin a level solution again.

Clearing the path removes the current gameplay strokes from that level state.

Locally Stored Game Progress

Inkfall may save basic progress required to let users continue through the game's level sequence.

Completed Levels Tracks puzzle progress
Collected Stars Tracks optional objectives
Current Level Helps resume progression
Sound Settings Local preference
Visual Settings Local preference
Gameplay Settings Local configuration

On-Device Puzzle Logic

Core mechanics such as drawing, collision detection, gravity simulation, star collection, ink calculations, and level completion are designed to be handled by the application itself.

Device Permissions

Inkfall's core drawing and physics-puzzle gameplay does not inherently require access to contacts, precise location, microphone, call history, messages, or personal documents.

Drawing Gestures

Touch gestures are used to create lines, select controls, retry levels, clear drawings, and launch the ball.

These gestures are processed as game-control input.

Level Completion Records

Inkfall may store whether a level was completed and how many optional stars were collected.

These records exist to show player progress through the puzzle set.

No Use of Puzzle Data for Profiling

Drawn lines, retries, star collection, and puzzle solutions are game interactions.

They are not intended to be used to infer personal characteristics about the user.

No Sale of Puzzle Progress

Inkfall does not sell local gameplay progress, drawn level solutions, star counts, or puzzle settings to data brokers or unrelated third parties.

Children's Privacy

Inkfall does not require a developer-operated account in order to draw paths and solve its core physics puzzles.

Users should avoid entering personal information into any optional free-form field if such a feature is introduced in a future version.

Removing Local Game Data

Local Inkfall information can generally be removed by clearing the application's storage or uninstalling the app.

Doing so may remove completed levels, collected stars, and local preferences.

Changes to This Privacy Policy

This Privacy Policy may be updated if future versions of Inkfall introduce new features or change how information is handled.

The latest version will remain available on this page.

Last updated: August 12, 2026

Contact

Questions about Inkfall or this Privacy Policy may be sent to:

Draw the path. Test the physics. Reach the target.

Inkfall treats drawings, ball movement, stars, ink usage, and level progress as puzzle information needed to run the game.